# Seminal works on watercolor painting simulation

presenting two seminal works on watercolor simulation presentation given as a part of Graduate Computer Graphics course assignment

# glut in MS Visual Studio 2010 (MSVS10)

One of my earlier blogs, OpenGL and glut in C++ with MS Visual Studio 2008 (MSVS9) described how to set up your Visual Studio and Computer to work with glut, as well as OpenGL. Now with the new edition, Microsoft Visual Studio 2010, as the version shifted from v6.0A to v7.0A, we need to change some … Continue reading glut in MS Visual Studio 2010 (MSVS10)

# OpenGL, Tree as a fractal, trigonometric Approach

Our goal is to, Draw a tree using fractals with recursion Take user input for: Depth of tree/sub-trees Angle between leftmost and rightmost branch in same depth Fractals are useful way of approaching to infinity and for drawing some real life like objects where same pattern recurs. To do so, we are drawing single line … Continue reading OpenGL, Tree as a fractal, trigonometric Approach

# Beginning Device-independent Graphics Programming with OpenGL (using GL, GLU & GLUT)

We have already set up GLUT and OpenGL [↗]. Now we can start writing codes from the ground up. Create an Empty C++ Win32 Console application and add a C++ source file. Add necessary library headers as follow: #include <stdlib.h> #include <GL/glut.h> ‾ Note» alteration of order will cause generation of error message. Now let … Continue reading Beginning Device-independent Graphics Programming with OpenGL (using GL, GLU & GLUT)

# OpenGL and glut in C++ with MS Visual Studio 2008 (MSVS9)

OpenGL support come with many IDEs, programming  environments and compilers. Likewise MSVS9 comes with built in support for OpenGL so that you can use all features of gl and glu libraries simply. To use glut support we need to download and add the glut support. Let us do both one by one. OpenGL (gl and … Continue reading OpenGL and glut in C++ with MS Visual Studio 2008 (MSVS9)