OpenGL, Tree as a fractal, trigonometric Approach

Our goal is to, Draw a tree using fractals with recursion Take user input for: Depth of tree/sub-trees Angle between leftmost and rightmost branch in same depth Fractals are useful way of approaching to infinity and for drawing some real life like objects where same pattern recurs. To do so, we are drawing single line … Continue reading OpenGL, Tree as a fractal, trigonometric Approach